Lethal Company

Abstract Engineer     Games

Abstract Engineer


I went into Lethal Company knowing next to nothing. The most that I knew going in included the success of the video game, it’s in the horror genre, and you play with friends. That’s about it. I was fortunate to play the video game with friends, and they showed me the ropes. What I appreciated is that they didn’t tell me everything so my experience was not ruined by spoilers. I fell in love with the game within 15 minutes.


Company thrusts you into the unforgiving boots of a contracted laborer, hurling you headfirst into the hazardous underbelly of abandoned, industrialized moons. Greed is your boss, profit is your only salvation. Salvage scrap, navigate deadly traps, and outsmart grotesque creatures, all while the ever-growing demands of the faceless corporation tighten their grip. Work together with your crew, each a unique soul clawing for survival, and carve your path through this dystopian dreamscape. Remember, failure isn’t an option – the company always collects.


Pick a location, land your spaceship, run to a building, collect scrap, avoid monsters, and sell the scrap to the company. This is Lethal Company in a nutshell. While the concept is light, the replayability of the video game is ridiculously high.

You control an employee. You’ll want to bring some friends because the solo option is possible but difficult. With friends, you increase your chances for success. You can have up to four employees on a team when no mods are used.


I enjoy the diverse lineup of monsters in Lethal Company. Each monster has its own set of rules. Some of them are deaf and some are blind. Some will move when you don’t look at them. I’m not going to spoil all of the details but you get the hint.

The monsters can be downright scary. I’ve had quite a few of them sneak up on me out of true jump-scare fashion. I also have had monsters hunt me. When monsters hunt, I get freaked out. The psychological effects are what scare me most, not the jump scares. The mix of sounds and monster behaviors when hunting instills dread.


The environment in Lethal Company can be just as deadly as the monsters. I’ve had instances where I have sunk into quicksand, fallen off ledges, collapsed a bridge, missed a jump, run into electrified, and more.

When inside a building, there are plenty of rooms that don’t have light. If you are lucky, you can afford a flashlight to help navigation in the dark rooms. However, dark rooms may hide dangers outside the range of your flashlight. By the time you realize something is there, there is a good chance that it is too late.


The last thing I expected from Lethal Company is how funny the game can be. The video game has a way of throwing hazards at players in a comedic fashion just as much as its horror fashion. For example, we are standing inside our ship that is taking off, and an electrical beehive clips through the ship and zaps one of the players. It happens so fast that a gasp and laughs follow.


I am a fan of the horror genre. I am not so big into multiplayer games. However, with friends and the co-op factor, I enjoy Lethal Company very much. There is plenty of variety, the video game is challenging, and I like how working together pays off. The replay factor is phenomenal and from what I understand, the developer has plans to add more to the game which will only enhance replayability.

I’m pleased that I took the leap and tried out this video game. I plan to play many more rounds.


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