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About Days Gone
Days Gone is an open-world action-adventure game set in a post-apocalyptic Oregon two years after a devastating global pandemic. The game follows Deacon St. John, a former outlaw biker who must survive in a world overrun by hordes of infected creatures known as Freakers.
Days Gone features a variety of gameplay mechanics, including third-person shooting, melee combat, and stealth. Players must use a combination of these mechanics to survive in the harsh post-apocalyptic world. The game also features a dynamic weather system and a day-night cycle, which affects the behavior of the Freakers.
Days Gone is a challenging game, but it is also rewarding. Players will need to use all of their skills and resources to survive in this hostile world. The game is also full of memorable characters and moments, and it will stay with you long after you finish playing it.
Here are some of the things that make Days Gone a unique and compelling game:
- A vast and detailed open world: The game world in Days Gone is incredibly vast and detailed. There is something to see and do around every corner, and players will never be bored.
- Challenging and rewarding gameplay: The gameplay in Days Gone is challenging but rewarding. Players will need to use all of their skills and resources to survive in this hostile world.
- Memorable characters and moments: The characters in Days Gone are well-developed and memorable. Players will care about the characters and their stories, and they will be invested in the outcome of the game.
- A powerful message: Days Gone is a game about hope and resilience in the face of adversity. The game is a reminder that even in the darkest of times, there is always hope.
If you are looking for a unique, challenging, and rewarding open-world action-adventure game, then Days Gone is definitely worth checking out.
Days Gone makes zombies scary and a big problem. These zombies don’t move slowly and are not pushovers. They will run you down and quickly overwhelm you if you let them. Planning ahead with traps and an escape plan pays off. When both of those fail, managing stamina to get away becomes imperative to survival.
In a world where groups of people are at war with one another, zombies are a constant threat. Deacon can plan to exterminate a raider’s camp, but at any time the zombies can interfere and they can interfere with both sides. You and the enemy are always at risk. If a gunfight breaks out, the zombies may hear the sounds and make their way to the action. I love all of these zombie dynamics. It makes the zombies ‘realistic’.
Zombies aside, the towns, camps, and open world all flow wonderfully. The town felt like they were once populated and there is so much left behind to give off the feeling of a once vibrant town. The camps can be small or large and they all manage to feel like a camp, not just a spot you need to go take out some enemies. The open world is large and vast with a lot to explore.
Days Gone is dreadful. A lot of people died and there is plenty of evidence to discover that proves it. Skeletons lie in the street, sit in cars, or lie in beds. Personal belongings are scattered everywhere to show panic or defeat. The wildlife thrives. The environment slowly takes over man’s creations. As I said, it’s dreadful, but a zombie apocalypse would be dreadful so it makes sense.
The world looks beautiful. There is a mix of flatlands, rolling hills, swamps, and mountains, all of which can be susceptible to dynamic weather effects at any moment. Deacon seems to dislike the rain quite a bit. In my experience, I ran into rain quite often which can slowly damage your bike.
The sounds are perfect. Gunshots and screams from a distance actually sound like they are coming from a distance. Storms roll in with thunder that gets louder as the storm gets closer. The bike sounds like a genuine bike although I may have considered something a bit quieter to get around on.
As I See It
Days Gone is a pleasant surprise. While ratings and reviews are favorable towards Days Gone, I read a lot of mixed feelings towards the game from other gamers. With that said, I wasn’t so sure about what to expect.
I’ll admit that the first couple of hours or so of the game left me feeling underwhelmed. This was mainly due to the dialog and the controls felt a bit wonky to me. However, I stuck with the game and after some time, I got used to the controls and the story took a turn for the better.
Some of the dialogs can be a little goofy, especially from the dude who interrupts you with his radio broadcasts. The goofy dialog wouldn’t be much of a big deal if the rest of the game didn’t take itself so seriously but it does so the goofy dialog does have a bit of a stamp on the game.
As I see it, it’s a great game.