Episode 38: Regroup

Abstract Engineer | Published:
Xenomorph Icon for Podcast
Halifax: Precious Cargo betwixt Dragons and Ghosts
Episode 38: Regroup
Loading
/
Halifax Podcast

Alien RPG Podcast Episode 38: Regroup

Welcome to Alien RPG and Halifax | Episode 38 | Regroup. The crew is finally free from LV-779 but the work is far from done. Halifax continues to have an issue with a virus resulting in an inoperable cargo ship. There are indications that suggest a significant battle took place in front of LV-779 while the crew was trapped inside. The worst part is the silence. The silence can’t be a good indicator. That usually means something wrong is bound to happen.

Halifax Podcast Introduction

This is the story of Halifax, an M-Class Commercial Starfreighter under the ownership of Weyland-Yutani, a large multinational conglomerate. The Wey-Yu employed crew aboard Halifax takes on cargo delivery jobs that dispatch them across the Stars of the Middle Heavens. However, space is a dangerous place, and the unimaginable is bound to happen.

The story of Halifax is set within the Alien universe. We are a team of five and we work together to tell the story. Our adventure begins in the year 2179, the same year that Ellen Ripley is recovered from the Nostromo, survives LV-426, and then is lost on Florina 161.

Alien RPG is a tabletop role-playing game that serves as the framework that guides us through our journey. Halifax: Precious Cargo betwixt Dragons and Ghosts is an original story based on a homebrew campaign written by Joseph Stader. Every episode features actual play with minimal editing.

Expect story elements regarding space horror, sci-fi action, survival, and a sense of wonder. The gameplay consists of chance mixed with strategic planning. Every choice has a consequence. The right choice leads to another day where the wrong choice leads to panic, injury, or death.

Welcome to Halifax. Buckle up, we are in for some chop.

Alien RPG – The Setting

The year is 2183—a little more than three years since the destruction of the Hadley’s Hope colony on LV-426, the disappearance of the USS Sulaco, and the closing of the prison and lead works on Fiorina 161. The loss of the Sulaco’s Colonial Marine unit along with these Weyland-Yutani sponsored outposts, and the implications of corporate foul play stemming from these incidents, have created an air of distrust between the company and the United Americas.

To add fuel to the fire, conflicts between the rival sectors of space have increased exponentially in the past five years. While unconfirmed, many believe that Hadley’s Hope was a test site for one of Weyland-Yutani’s bioweapons and that an enemy state sent a warship to nuke it from orbit. Others believe that the Company is working with a rogue nation to assume control of the colonies on the Frontier.

The 2180s are a dangerous time to be alive.

Alien RPG – The Role Playing Game

Space is vast, dark, and not your friend. Gamma rays and neutrino bursts erupt from dying stars to cook you alive, black holes tear you apart, and the void itself boils your blood and seizes your brain. Try to scream and no one can hear you—hold your breath and you rupture your lungs. Space isn’t as empty as you’d think, either—its frontiers are ever-expanding. Rival governments wage a cold war of aggression while greedy corporations vie for valuable resources. Colonists reach for the stars and gamble with their lives—each new world tamed is either feast or famine. And there are things lurking in the shadows of every asteroid—things strange and different and deadly.

This is the official ALIEN tabletop roleplaying game—a universe of body horror and corporate brinkmanship, where synthetic people play god while space truckers and marines serve host to newborn ghoulish creatures. It’s a harsh and unforgiving universe and you are nothing if not expendable.

Stay alive if you can.