Table of Contents
Welcome to Alien RPG and Halifax | Episode 34 | The Terminal Procedure. We enter a phase of survival horror. The crew has made their way out of the barracks and they find a terminal in the control room. Now they have to follow the terminal procedure to make their way to the exit of LV-779.
There are two parts to The Terminal Procedure. The first part is the terminal itself.
The crew finds a terminal in the control room after breaking out of the barracks. The terminal sits on the second floor of LV-779. The terminal procedure begins.
The terminal displays a menu that displays information about the terminal itself, LV-779, logs, and the status of doors and whether they are locked or not. There are also options to configure the Working Joes as one. However, someone has tampered with the terminal and not everything is available to configure.
There is a second part to The Terminal Procedure. This is the procedure itself.
The doors have passwords attached to them. Some of the doors need one password and others need multiple passwords. There are a couple of options to open doors. The crew needs to find the passwords of they can attempt to hack the terminal. There may be some other options as well but I don’t want to spoil anything.
There appears to be a sequence in the terminal procedure. When one door opens, another door waits to be opened. There is no clear path and no clear objective other than to get out. However, the crew needs to take their time because they are not alone.
What does MU/TH/UR think?
The Terminal Procedure introduced a new mechanic. I have been waiting to get into the survival horror aspect of Alien RPG and the terminal produces puzzle mechanics. These two combined can create tension and there are more surprises to come.
I created a mock terminal for the crew to use. They are able to interact with the terminal to find information and enter passwords to unlock doors. They enjoyed the immersion and I did too so I will continue to look into other ways to create immersion. I have another trick up my sleeve that will debut in the next episode or two.
About Halifax: Precious Cargo betwixt Dragons and Ghosts
This is the story of Halifax, an M-Class Commercial Starfreighter under the ownership of Weyland-Yutani, a large multinational conglomerate. The Wey-Yu employed crew aboard Halifax takes on cargo delivery jobs that dispatch them across the Stars of the Middle Heavens. However, space is a dangerous place, and the unimaginable is bound to happen.
The story of Halifax is set within the Alien universe. We are a team of five and we work together to tell the story. Our adventure begins in the year 2179, the same year that Ellen Ripley is recovered from the Nostromo, survives LV-426, and then is lost on Florina 161.
Alien RPG is a tabletop role-playing game that serves as the framework that guides us through our journey. Halifax: Precious Cargo betwixt Dragons and Ghosts is based on a homebrew campaign written by Joseph Stader. Every episode features actual play with minimal editing.
Expect story elements regarding space horror, sci-fi action, survival, and a sense of wonder. Gameplay consists of chance mixed with strategic planning. Every choice has a consequence. The right choice leads to another day where the wrong choice leads to panic, injury, or death.
Parental warning: The following presentation contains mature content and is intended for a mature audience. Listener discretion is advised.
Welcome to Halifax. Buckle up. We are in for some chop.