Table of Contents
Welcome to Alien RPG and Halifax | Episode 33 | The Working Joe Complex. The crew has been locked in a room since the encounter with Devan in the rec hall. Kata snaps and knocks out Ward in an attempt to gain the attention of the Working Joes on guard duty. Unfortunately, the plan does not work. The Working Joes don’t appear to be concerned with the crew’s wellbeing. They seem to be there simply to supply rations once a day.
The Working Joe Complex
Working Joes are manufactured by Seegson, Weyland-Yutani’s main competitor. Seegson’s products are inferior when compared to Wey-Yu’s products. The Working Joe is no exception. These are budget-friendly androids so you can’t expect Bishop or David quality.
The Working Joes that guard the crew in the barracks are not hostile which creates a bit of a Working Joe complex. They have not gone red (red eyes signify they are hostile). All they have been doing is keeping a distant eye on the crew and providing rations. That’s it. They won’t respond to any communication attempts. There is seldom any reaction whatsoever. Even Kato’s attempt at grabbing their attention by beating Ward up and smearing his blood all over the window warranted no response.
The Working Joe complex continues to keep the crew guessing at what to do in order to get out of the barracks. These Working Joes are not phased by anything.
The Crews Health
While the crew struggles with the Working Joe complex, Ward and Cabal have problems of their own. Cabal has been injured for quite some time now. He broke his leg and has had to crawl around to get anywhere. Andromeda was helping out but circumstances have changed.
Ward’s arm is broken and he is near death. He’s knocked out and laying down on a cot. No one is coming to help him out. His life hangs in the balance of chance.
What does MU/TH/UR think?
I’m excited to see how my players handle this situation. It’s a bit different than we are all used to. This feels like a good mix of horror and survival. Andromeda isn’t around to offer brute strength or engineering skills. Imogen is nowhere to be found. The crew is locked in a barrack surrounded by Working Joes. There doesn’t seem to be much hope.
The crew needs to figure out a way to break up the Working Joe complex. It isn’t until then that they will be able to make any progress. After all, these androids can wait around for a very long time…much longer than the crew can.
About Halifax: Precious Cargo betwixt Dragons and Ghosts
This is the story of Halifax, an M-Class Commercial Starfreighter under the ownership of Weyland-Yutani, a large multinational conglomerate. The Wey-Yu employed crew aboard Halifax takes on cargo delivery jobs that dispatch them across the Stars of the Middle Heavens. However, space is a dangerous place, and the unimaginable is bound to happen.
The story of Halifax is set within the Alien universe. We are a team of five and we work together to tell the story. Our adventure begins in the year 2179, the same year that Ellen Ripley is recovered from the Nostromo, survives LV-426, and then is lost on Florina 161.
Alien RPG is a tabletop role-playing game that serves as the framework that guides us through our journey. Halifax: Precious Cargo betwixt Dragons and Ghosts is based on a homebrew campaign written by Joseph Stader. Every episode features actual play with minimal editing.
Expect story elements regarding space horror, sci-fi action, survival, and a sense of wonder. Gameplay consists of chance mixed with strategic planning. Every choice has a consequence. The right choice leads to another day where the wrong choice leads to panic, injury, or death.
Parental warning: The following presentation contains mature content and is intended for a mature audience. Listener discretion is advised.
Welcome to Halifax. Buckle up. We are in for some chop.