Halifax | Episode 24 | Three World Empire Conglomerate | Alien RPG

Welcome to Alien RPG: Episode 24. Halifax makes its way to Uzuno.

Uzuno is large enough to be a city. An enormous Atmos sits in the middle of the colony to accommodate the estimated 25,000 people within. There are multiple districts that house the various companies and government entities within the Three World Empire. Weyland-Yutani stands tall in one of those districts with a multi-level building displaying the Wey-Yu logo and “Building Better Worlds” tagline everyone is familiar with.

The colony’s entire border appears to be under the protection of military personnel. The thick wall with strategically placed heavy artillery surrounds the colony to prevent anything from getting in or out. Surveillance assures that if either measure were to fail, someone would know immediately.

Spoiler Alert
Warning: You should watch or listen to this episode before reading the rest of this post. The spoilers will ruin the episode for you.

The Three World Empire

Uzuno is a government colony sitting on top of a gigantic platform. The streets are heavy-duty metal mesh and sit right above the ground. The material keeps unwanted fauna from making unwelcome appearances from below.

Heavy-duty metal mesh street
Heavy-duty metal mesh street

3WE (Three World Empire) offers Halifax armament for their ship in return for their services. Halifax will have to remain at Uzuno to install the armament and the ICC (Interstellar Commerce Commission) must conduct a thorough inspection. This is standard protocol.

Imogen and Grim

The Halifax crew immediately express concerns about certain contraband on board; Imogen and Grim are contraband. Such discoveries have the potential to land Halifax in deep trouble.

Andromeda has an idea for Grim. She takes him to Wey-Yu for registration. Upon approval, Grim can officially be a part of the crew. As for Imogen, the crew has to trust that she will follow through with her promises.

What does MU/TH/UR think?

Project Ghost gets a few mentions. Project Ghost is one of the first story arcs that I introduced at the beginning of the campaign. We are now on Alien RPG: Episode 24 and discoveries continue to reveal themselves. I enjoy watching the crew attempt to figure out these ongoing story arcs.

Aside from Kato, this is my first time visiting a government colony. The crew feels it, too. Their anxiety causes them to suffer a bit of stress. However, they manage their anxiety and make their way into the colony. There are mysteries to be uncovered. Will the crew reveal them?

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The Halifax Podcast features audio extracted directly from the video recordings of our sessions. You can watch an episode on YouTube and continue the story on the go or mix it up in any order you deem fit. No matter how you decide to enjoy the Halifax Alien RPG campaign, you won’t miss a word.


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