Halifax | Episode 23 | Deadly Encounter with Local Fauna | Alien RPG

Abstract Engineer     Alien RPG

Abstract Engineer

Alien RPG


Welcome to Alien RPG: Episode 23. In Episode 22, we left off with the crew going to sleep after spending an entire day at New Earth 2.0. While they are sleeping, they hear some noises that wake them up. Everyone grabs their gear and runs outside. What they encounter outside takes them by surprise.

Spoiler Alert
Warning: You should watch or listen to this episode before reading the rest of this post. The spoilers will ruin the episode for you.

Combat

There is not much of a variety of enemies in the Alien RPG rulebooks. With that said, I created an enemy simply called ‘Wild Dog’ that isn’t too hard but still presents a bit of a challenge. They are fast and ferocious but a bit careless.

The crew fights three dogs, two baby harvesters, and an adult harvester. Fortunately, the crew is able to pull out mostly unscathed. However, Higa does not fare so well when the adult harvester appears and shreds him into slices of bloody bread.

A Fine Reward

A local named Rosie Turner appears after the death of Higa. She takes over the operations of New Earth 2.0. Rosie shows her appreciation of Halifax by awarding them with gear left behind by Higa. The gear is military-grade gear so Halifax will need to be selective in where they use the gear. USMC doesn’t like to see its equipment in the hands of civilians.

Bonus Content

Cabal sings “Itsy Bitsy Spider” in this episode and that is all that will be said about that except you are not going to want to miss out on this bit.


What does MU/TH/UR think?

This is the 23rd session of Halifax and we are just now having our first big combat scenario. Yes, we have had combat but those combat scenarios were quite small. I mean, Halifax takes out three dogs and two harvesters, and they manage to escape the adult harvester (you need the USMC to take one of those out).

We attempted the combat scenario in session 22 but none of us were prepared. I had tossed the idea of letting my players know ahead of time but it’s such a spoiler. We tried combat on a whim and it failed miserably. I decided to cut it from the video and podcast. However, we nailed combat in session 23 with the exception of a couple of minor mistakes.

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