In Episode 10, Halifax lands on Ungora with the expectation that they are there to pick up cargo and make a delivery. However, everything is not as it seems when the colonists and the resources available are running thin. Long story short, the crew barely makes it out of the colony with a failing ATMOS (Atmospheric Processing Plant) and an unstable atmosphere that rains acid.
Halifax makes their way to Napier which is where Episode Eleven picks up. Napier is a very large and established colony. There are restaurants, bars, shops, and entertainment. Elements have a location in Napier so familiarity can also be found. The crew sets out into town and they take care of specific needs for Halifax and themselves.
When Halifax lands on Napier, Cabal immediately runs to the nearest bar which happens to be Elements. Upon spending some time in Elements, he becomes completely intoxicated to the point where he has to be carried back to Halifax.
The shenanigans that take place with alcohol consumption between leaving Halifax and ending back up at Halifax on Napier doesn’t have any immediate repercussions. However, there are always people-watching in public places and who knows who may have been watching in such a large and established colony.
Log Entry from MU/TH/UR
Episode 11 moves a bit faster than most of our other sessions. I made the players aware before we started and even though I did, I found that we still slowed down on occasion because we were having fun in the moment. That’s perfectly fine.
However, the reason I sped up this session was to work on getting to a point where we can pause the game for the holiday break. We all get busy around the holidays and there is a specific point that I want to get to before the holiday break approaches.
If Episode 11 seems a bit rushed, now you know why. This will all make sense soon enough. Hang in there.
Listen to the Halifax Podcast
The Halifax Podcast features audio extracted directly from the video recordings of our sessions. You can watch an episode on YouTube and continue the story on the go or you can mix it up in any order you deem fit. Regardless, you won’t miss a word no matter how you decide to enjoy the Halifax Alien RPG campaign.